Chillingo and Kukouri's first Tiny Troopers plugged a big gap in the hearts of mobile gamers with their modern take on the classic Cannon Fodder game. Now they're back with the sequel and it's a case of more of everything.
Is more better? In this case, it seems so. Tiny Troopers 2 wastes no time in showing off what it can do. To those who've played the first game, the sequel should be easy to pick up where you left off. The touch-based interface is the same and the general gameplay hasn't really changed all that much. That's no bad thing considering just how playable the first game was.
For those new to the series, the game gives you a band of soldiers and tasks you with keeping them alive throughout the mission while carrying out your orders, which can be anything from destroying enemy bases to clearing the ground of troops or escorting prisoners of war through a dense jungle.
It does this using a very easy to learn touch interface. Simply touch where you want the soldiers to go and they'll walk there, or touch on an enemy or destructable building to fire at it. Need more firepower? As the game progresses you'll gain grenades, rocket launchers and even air strikes to call down on the heads of the enemy when things really get tough (and they will).
So, what's changed? First, the graphics have been tidied up and there are now more details in the background and the characters themselves. Everything is presented perfectly from villages to nuclear missiles. It's simply a case of polishing the game, but it's still a welcome improvement.
Then there are the missions themselves. While most still fall into the destroy A and B or rescue C category of the former game, they're far better thought out and the maps are nicely laid out with multiple routes that benefit those who like to explore off the beaten track.
The bonus zombies stages return, this time with one unlocked in each set of levels based on the number of bullets you've gained from completing missions and the difficulty level on each one (1 for easy, 2 for medium and 3 for hard). They've not really changed at all, but remain a great alternative mode which tests your touch skills and reflexes.
In App Payments also make a return, but they're only needed for those who are struggling to make it through the levels. Equipment, skills and extra troops can all be earned via the in-game points picked up throughout each level and even on the zombie levels, or they can be paid for with real money. They simply offer an incentive to find hidden dog tags and medals throughout the game.
So Tiny Troopers 2 may be a case of more of the same, only better, but this is no bad thing when it's based on such a great foundation. Fans of the first game and those new to the series who yern after then classic Cannon Fodder games should set their sights on this one.
- Sound: 8
- Graphics: 8
- Gameplay: 9
- Longevity: 9
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