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AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration)
by Paul Byron on Wednesday 7th Mar 2012

FreeFalling.

The other day Dejobaan Games pushed me off a ledge and sent me hurtling down through a series of very high skyscrapers.  They had help, too, from fellow coders at Owlchemy Labs (the developers behind Snuggle Truck) and they showed no remorse at making me yell, either.  But you know what?  That’s ok, because I was playing their new base jumping game and enjoying every minute of it.


The aptly titled  is basically one long fall from the top of a skyscraper to the target at the bottom, opening your parachute just before the ground comes hurtling up to shake your hand.  In other hands this game might seem a little basic, boring even.  Dejobaan and Owlchemy have managed to make it one of the best games I’ve played this year and my new favourite iPad game.

AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration)

Even the menu screams fun, a tiled set of levels that can be unlocked one by one and only when they are adjacent to a level you’ve already played.  Hidden amongst them are such delights as ‘how to debristle a pig’ and a calming mode for relaxation, as well as an extra feature for the game that lets you thumb up or flick a sign to fans and protestors.

In between falling there are squares to aim for which will yield points.  Hugs and kisses are gained from getting nearer to buildings, a tough task in later levels where spaces are tight and girders block your path.

AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration)

Your final score, based on points, tricks and other elements, will provide you with a certain number of ‘teeth’ to unlock further levels.  Some levels even have Gamecenter integration, giving players a good reason to come back and improve their score.


Of course, none of this will be new to anyone who has had the pleasure of playing the original 2 games on PC.  AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration) is really just a mix of these ported to iPad.  But the difference lays with the control scheme. 

 

AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration)

The iPad and iPhone are blessed with tilt technology and the game revels in this.  There’s something about staring down at the large iPad 2 screen, hovering just above your legs, and moving left and right to avoid oncoming vehicles while your thumbs aim for the thumbs up icon as you pass fans.


The whole game just feels like a perfect fit on iPad, particularly if you’re sitting down looking down at the screen.  With odd humour that hits you when you least expect it and a daunting sense of falling captured perfectly thanks to the interface and the graphics, AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration) is a perfect match for Apple’s tablet.

metacritic

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  • Sound: 8
  • Graphics: 9
  • Gameplay: 10
  • Longevity: 9

10

Perfect


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