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by Paul Byron on Wednesday 16th Mar 2011


What happens when you mix Match 3 and Tetris games together with a bunch of broken robots?  The answer is RoboSockets.

The premise of the game, told through an ongoing story, is that the world of roboPlanet lies in ruins with no electricity to keep its citizens going.  Your role is to plug robots in to each other so that they can use what little power they have left to recharge. Daft as it sounds, it sets the game up nicely for what soon becomes a unique and addictive little puzzler.



Matching 5 or more robots by their sockets, which can be in the top, bottom or side, isn’t always an easy task and just as with Tetris, you’ll need to plan ahead to stay in the game. The difficulty gradually creeps up until you’re frantically fighting for survival, but it never feels unfair.

Tatem Games have created a look that goes well with the theme of the game.  The graphics almost have a retro pixelated feel to them, but retain a high quality of detail at the same time.  Varied robot designs keep the game interesting as well as challenging.  The retro style chip music, too, is perfectly suited to the style of game here, nothing as catchy as the Tetris tunes, but good none-the-less.



As well as the standard campaign that lets you play through the story to the end (if you can reach that far), a time attack mode and arcade mode make a welcome appearance on the title screen, adding to the longevity of the game.

RoboSockets works because it has just the right level of difficulty, plenty of game modes and a perfect blend of old fashioned puzzle with a new twist.


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  • Sound: 9
  • Graphics: 9
  • Gameplay: 9
  • Longevity: 9



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