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Soccer Superstars 2011 Pro
by Jon Wilson on Monday 4th Jul 2011

Who on earth do you think you are, a superstar?

To be fair, and at the end of the day, it's a funny old game. I was over the moon when I was sent this one, but soon got parrot sick when I realised this was a game of two halves.

Gamevil (I cannot help but read that as Game-Evil) serves up an arcade footballer with manga undertones; bizarre dialogue, cheesy music and some stylised graphics. And in some ways it works very well, it’s just a pity than in some fairly fundamental ways it fails to deliver.

But let’s focus on what works for now. The structure of the game is very good, with the menus allowing you easy access to the various playing options. And those options work well, too, from exhibition to full on season and cup.


I like the anime/manga touch to the game too. I’m not that fussed about the films and graphic novels personally, but in this game the garish music and cartoon touches brought a smile to my face. Some of the players can perform super moves as well which, although not really all that spectacular, do add a bit of sparkle to the game.

Ok, that’s the first half over. We’re 2-0 up with only another 45 minutes to play. Gamevil can’t throw away a two goal lead can they?

I’m afraid to say the second half is a disaster.

The controls are absolutely horrendous. I know that creating a console-style controls on a touch screen is fraught with problems, but this a known hurdle to games developers. That it is difficult does not excuse it when it is broken.

The Unusual Suspects

The ‘joypad’, used for directing you player, is far too sensitive. Stray just a little too far out of the zone and you effectively lose control of your player completely. The zone is so small though that this happens far too often.

The right-thumb controls (pass, shoot, tackle, etc) are too tightly packed together. I never felt confident that the button I thought I was pressing was going to do what I wanted it to do. In fact I would frequently miss the buttons completely, leaving me frustratingly tapping at random parts of the screen.

Lots and lots for you to do

The AI, too, is quite bad. In fact at times it is woeful. You can apparently select which defender to use, but I found this way to clunky and preferred let the game select it for me. But if it gets stuck between two players you will find your defence parting like Sharon Stone’s legs in Basic Instinct.

It’s the ‘playing’ part of the game that is the real let down, then. The idea is quite good, and I can see (and applaud) how they are trying to carve a bit of a niche with the anime-style backdrop. But if the basics don’t work then the game doesn’t either, and this game I’m afraid feels broken.


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  • Sound: 7
  • Graphics: 7
  • Gameplay: 3
  • Longevity: 3



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