ContactEditorial Manifesto

Shrek Forever After
by Paul Byron on Monday 12th Jul 2010

Shrek tries to re-create the bridge scene from Indiana Jones and the Temple of Doom

Movie licences are becoming ever more frequent on the iDevice platform, so it was no surprise to see the green ogre himself pop up in a game based on the latest (and apparently last) movie, Shrek Forever After.

As with the film, the game sees Shrek wishing he could go back to the days of being a scary grumpy ogre rather than a lovable family guy.  Unfortunately for him, Rumplestiltskin (yes, the one of name guessing fame) is ready to do a deal to grant his wish.


In game terms, this boils down to some jumping, roaring and collecting fun in the same vein as classic 2.5D platformers like Crash Bandicoot. The first few levels see you running away from runaway carts, scaring villagers and hitting witches until they disappear.  It’s fairly generic gameplay but with enough of the Shrek charm to provide a bit of fun. 

Shrek Forever After Wanted

Gameloft could well have just provided 6 or 7 levels of this with different backgrounds. Luckily, though, they’ve added different sections for Donkey and Puss in Boots which break up the Platforming with a bit of racing and collecting action.    The levels are perfectly spaced to give you a break from having to time platforms over and over again.

Owning the official licence means that the voice cast is also present in the game, giving it more authenticity.  So many iPhone games just rely on text but having dialogue in cut scenes and quips throughout the game really does help with the overall atmosphere and quality.

Shrek Forever After Donkey Level

The game seems to be aimed at the pre-teen market but I’m pleased to say that it has enough to keep most platforming fans happy as well.  That said, the graphics are a little rough at times and there are a fair amount of tearing or annoying odd camera moments that should really have been ironed out.  At 11 levels it’s also a little on the short side, which Gameloft have tried to solve by providing unlockable mini-games, two of which are worth revisiting and one (Shooting Star) that is completely forgettable thanks to the control system.

Another thing which plagues the game from time to time is the ever present issue of touch controls.  When you’re relying on landing exactly where you need to be to get on to that next platform you need a control system which works. Shrek’s is passable but at times the smallest amount of extra pressure can lead to re-doing a level over and over again in order to get it right.  On the positive side you could argue that this means the game takes longer to complete, but it’s no substitute for the annoyance of restarting just because you slid off a moving platform.

Shrek fans will lap this decent game licence up and probably forgive the odd control and camera issues in favour of the story and voice acting.   Kids in particular will love this game, but for most of us older gamers the action will be over before the fat Ogre roars.


Retweet this!
  • Sound: 9
  • Graphics: 7
  • Gameplay: 7
  • Longevity: 6



Page 1 of 1