BioWare's first iPhone game caused the studio to "eat humble pie".
In an interview published today at VideoGamer.com BioWare co-founder Dr. Greg Zeschuk conceded that their poorly reviewed iPhone game Mass Effect Galaxy was a "big mistake"...
"Oh, I think it [Mass Effect: Galaxy] was very worth attempting. Even when something's not as successful as you'd like, you can take some lessons away and apply them, right? For us, that's kind of where humility comes in, to eat the humble pie on the Mass iPhone game and go, 'Yeeeaaah, we made a big mistake,' in the sense that we thought story could carry it.
Maybe it wasn't even a mistake as much as we took a guess, our guess was wrong, and we learned something in the process - that the fundamental tactile gameplay is actually the key thing on the platform," continued Zeschuk. "Unless your game is utterly designed about tactile gameplay, you shouldn't release it. That was good information for us to have."
Despite this the studio is apparently not ready to give up on the iPhone as a gaming platform and BioWare are still experimenting with ways to integrate the devices into their game worlds...
"We still poke around on it," said Zeschuk. "At some level we're leaving the expertise on the iPhone to the folks who are experts. We'll explore stuff. For us, it may be things that link into other games. It's the cross-platform nature of the potential platform, like an iPhone app able to somehow access one of the other games' universes, or something. That would be really cool."
Concluding "What's interesting is imagining things like the unlocking games on your iPhone. Weird stuff like that would be kinda cool. Again, you would use the tactile gameplay. Suddenly you have to pull out your iPhone, to unlock the thing! We wouldn't make it a requirement, but it could just be a neat experience."
For the full written interview head over to VideoGamer.com
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