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Hands-On: iBlast Moki
by Brett Nolan on Friday 11th Sep 2009

Our verdict so far? Impressive.


It is the debut title from recently-formed micro studio, Godzilab.  The premise of the game is simple -- get all of your cute little mokis to the exit portal using one or more of the items provided.  In reality, this will require some forethought and ingenuity.  The items consist of some combination of bombs, rope, wheels, screws, bars and balloons.  It is your job to MacGyver something together using just the items at hand and your knowledge of gravity and Physics to save the mokis.  There are over 70 levels (including multiple "boss" levels) spread across six different worlds, each with its own unique style, terrain and obstacles.   At the end of each level you are awarded points and a bronze, silver, or gold ranking, but you do have the opportunity to retry previous levels at any time to improve your scores.

snow2 by godzilab-games.
 
We had the opportunity to get our hands on a pre-release build of iBlast Moki and we were instantly impressed and captivated by the gameplay.  It is evident that the developers put a great deal of effort and time into designing a unique visual style for the game, the graphics are simply stunning. The physics of the game is also very well executed, with all items reacting naturally and as expected. 

So yes, the game is a "blast" to play. Godzilab has integrated iBlast Moki with ngmoco's amazing Plus+ social networking platform, providing access to global leaderboards, awards and game points.  Finally, so you will never run out of content to play, a full-featured level editor tool is also included with the game.  This tool also allows you to share your created levels with the rest of the iBlast Moki community as well as rate/play any other user-generated content.

night2 by godzilab-games.
 
We were suitably impressed with the game. That said, we wanted to learn a little more about Godzilab and the origins of iBlast Moki.  The following is a statement from Godzilab's game designer, Thomas Lachartre:

"Godzilab is a micro studio recently founded by Moleki and [I].  We are both French living miles apart, so working together was kind of fun. On this project we were also helped by Romain Gauthier, an excellent French musician. He also made some of the music for the game Edge on the iPhone.

The original idea comes from Moleki, he always wanted to do a game based on physics, and I love puzzles. After one month of work we quickly had a prototype that we asked our friends to test. The first feedback we got was a bit hard but really helpful, especially towards the accessibility. We found out that the game was really loved by hard core gamers but the controls were still hard for casual gamers. So we spend a huge amount of time, to improve and polish the controls and also work on the learning curve and organizing the different puzzles. 

After months of beta testing, gathering feedback, improving the game based on those, and repeating that cycle over and over again, I think we have today a game which is really easy to get into for casual gamers but also really difficult to master for hard core gamers, especially if you want to get the best score on each level.

indus3 by godzilab-games.

The other great thing we did was to create a [level] editor and the ability to share levels online. We had great contribution from all our beta testers that were competing with us trying to make the best levels they can. I can say that today, in term of puzzles, we have some excellent ideas in the game and the player will be really surprised by the things [they] can do."
 
At an initial price-point of just $1.99, we have no doubt that iBlast Moki will explode to the top of the App Store charts. iBlast Moki combines aspects of Rolando, Billiards, Litte Big Planet and Crazy Machines to form its own unique, engaging and fun experience.

Stay tuned to AppGamer for a full review as we get closer to its release date.

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